Fabled lands amazon7/24/2023 This book sees the reader voyage into what remains of the Uttakin empire that once dominated the northern continent. A lot of these story threads can come to fruition depending upon you actions and choices throughout the Fabled Lands series. Throughout the course of this book and the previous ones there has been a scattering of references to the past Uttakun invasion, particularly in relation to a mythical High King and the legend of his return. Although Fabled Lands has differentiated itself from other gamebooks with its open world, free roaming environment with no set quest for the reader to follow, there is a sense of an overall plotline coming together in ‘The Court of Hidden Faces’. Quite possibly my favourite of the Fabled Lands series as it stands (who knows whether the second half will ever see publication), ‘The Court of Hidden Faces’ feels like a culmination of the first five books. And success will give you the powers to venture ever deeper into the amazing role-playing world that is Fabled Lands. You choose your skills, your goals, where you will venture and what you will do. Will you uncover the secrets of the High King's citadel, where no mortal has trod for ten generations? Or wrest the holy sword from the crypt of Kizil Irmak, the Harbinger of War? Or find the key that unlocks the greatest secret of all - the means to open the gate of Time and travel back into the past? But rich rewards await the adventurer courageous enough to penetrate this hostile land. In this tyrannical realm of betrayal and assassination, life is cheap. The secret police of the god Ebron kill those who flout their fanatical codes. The sinister lords of the Uttakin go masked to hide their treachery. With thousands of numbered sections to explore, the choices are all yours.Īt the Court of Hidden Faces, no one is who they seem. You can undertake missions that will earn you allies and enemies, or you can remain a free agent. You can buy a ship or a townhouse, join a temple, undertake desperate adventures in the wilderness or embroil yourself in court intrigues and the sudden violence of city backstreets. You can choose to be an explorer, merchant, priest, scholar or soldier of fortune. So do it.Set out on a journey of unlimited adventure!įABLED LANDS is an epic interactive gamebook series with the scope of a massively multiplayer game world. They are available on Amazon, Barnes and Noble, etc. And now the first four books are BACK IN PRINT!! So now there is no excuse. In Fabled Lands, you choose what you do, where you go, how to make money, and much more.įabled Lands is quite probably the best gamebook series ever. The free roaming world was really innovative compared to all other gamebooks, where the goal is fixed and certain. Some quests even required multiple books. Many of these were one-time only, or could only be taken by a certain profession. There were many, many quests available to be undertaken. Each of the books represented a specific area in the world, and players could choose a profession, and literally travel from book to book. It's a great shame that only half of the planned 12 books were ever released, because Fabled Lands were the largest and most expansive gamebook series ever. In early 2018 the long-awaited seventh book finally appeared, funded by a Kickstarter campaign and published by Megara Entertainment. The first book was also further re-issued in a deluxe hardcover edition by Megara Entertainment with full-colour artwork. Fortunately, starting in 2010, the original six books were reissued. For many years, the situation was even worse in the United States, where only two books were published under the Quest label. The unfortunate thing about this series, though, is that it was never completed after six volumes, it went out of print, so the entire world is inaccessible to readers. Codewords are used in each book to keep track of which areas have already been visited and which major events have already occurred, and there are sometimes places in the text where players may leave behind items to be retrieved later. There are also Stamina points to represent health and a limited inventory for storing items. Players have six attributes (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) whose initial scores are determined by character profession. Probably the most intricately designed gamebooks ever published, the Fabled Lands books are all interconnected each book represents a different segment of a larger world, and it is possible to hop from book to book in a non-linear fashion, completing quests and gaining in experience. Game System : Randomization Method : Dice Language:Ĭomplexity Level : Advanced (Full Game System)
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